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1//!HOOK MAIN 2//!BIND HOOKED 3//!DESC ASCII art filter 4 5const int SCALE = @SCALE@; 6const bool MONOCHROME = false; 7const vec3 BASE_COLOR = vec3(0.0, 1.0, 0.0); 8 9float character(int n, vec2 p) { 10 p = floor(p * vec2(4.0, 4.0) + 2.5); 11 if (clamp(p.x, 0.0, 4.0) == p.x && clamp(p.y, 0.0, 4.0) == p.y) { 12 int a = int(round(p.x) + 5.0 * round(p.y)); 13 if (((n >> a) & 1) == 1) return 1.0; 14 } 15 return 0.0; 16} 17 18vec4 hook() { 19 vec2 iResolution = HOOKED_size; 20 vec2 pix = HOOKED_pos * iResolution; 21 vec2 cell = floor(pix / vec2(float(SCALE) * 8.0)) * vec2(float(SCALE) * 8.0); 22 vec4 c = HOOKED_texOff((cell - pix) / iResolution * HOOKED_size); 23 float gray = 0.3 * c.r + 0.59 * c.g + 0.11 * c.b; 24 25 int n; 26 if (gray <= 0.2) n = 4096; 27 else if (gray <= 0.3) n = 65600; 28 else if (gray <= 0.4) n = 332772; 29 else if (gray <= 0.5) n = 15255086; 30 else if (gray <= 0.6) n = 23385164; 31 else if (gray <= 0.7) n = 15252014; 32 else if (gray <= 0.8) n = 13199452; 33 else n = 11512810; 34 35 vec2 p = mod(pix / vec2(float(SCALE) * 4.0), vec2(2.0)) - vec2(1.0); 36 if (MONOCHROME) c.rgb = BASE_COLOR; 37 c.rgb = c.rgb * character(n, p); 38 return c; 39}