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1{ 2 config, 3 pkgs, 4 ... 5}: 6let 7 mainUser = config.users.extraUsers.mainUser; 8 9 # Run the launcher + games from the on-disk strom checkout at 10 # /home/strom/strom when it exists, else the public github flake (see the 11 # STROM_FLAKE selection in strom-session below). 12 # 13 # Compositor: sway (wlroots) via greetd autologin - NOT cage, and NOT an outer 14 # gamescope session. Each game still brings its own gamescope, nested ONCE 15 # inside sway. 16 # 17 # Why sway and not cage: a game's nested gamescope prefers its WAYLAND backend, 18 # which needs wlroots protocols that cage (a minimal kiosk compositor) does not 19 # expose. Under cage gamescope's wayland backend fails ("Couldn't create 20 # Wayland objects") and silently falls back to its SDL backend, whose Vulkan 21 # swapchain remake loops and aborts on this RADV RENOIR iGPU 22 # (rendervulkan.cpp vulkan_remake_swapchain) - that is what crashed Baba Is You 23 # a couple seconds in. sway exposes those protocols, so gamescope inits its 24 # wayland backend and never touches the crashing SDL path. (An outer gamescope 25 # session instead double-nests gamescope-in-gamescope, which is worse.) 26 # Keeping per-game gamescope preserves render resolution/scaling, the in-game 27 # exit chord, and bare-tty portability - hence no STROM_NO_GAMESCOPE. 28 strom-session = pkgs.writeShellScript "strom-session" '' 29 set -u 30 # xpadneo owns the Xbox pad's hidraw node, so force SDL (pygame launcher and 31 # the games) to read the pad through evdev instead of its HIDAPI backend - 32 # same fix as configs/steam.nix, without it SDL finds no controller. 33 export SDL_JOYSTICK_HIDAPI_XBOX=0 34 # SDL's udev-monitor hotplug does not deliver in this kiosk session, so a pad 35 # powered on after the launcher starts is never seen. Force SDL to poll 36 # /dev/input instead, which reliably picks up pads as they connect/disconnect. 37 export SDL_JOYSTICK_DISABLE_UDEV=1 38 # In the kiosk the launcher window may not report input focus, and SDL 39 # suppresses joystick (not keyboard) events while unfocused - so allow 40 # joystick events regardless of focus. 41 export SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS=1 42 # Resolve the strom flake once: prefer the on-disk checkout at 43 # /home/strom/strom (edit + test there before pushing to github), and fall 44 # back to the public flake when it is absent. The launcher runs from this 45 # ref, and pkgs/launcher resolves each game's ref from STROM_FLAKE too (it 46 # sets the default with := so this export wins). 47 if [ -d /home/strom/strom ]; then 48 STROM_FLAKE=/home/strom/strom 49 else 50 STROM_FLAKE=github:kraftwerk-gaming/strom 51 fi 52 export STROM_FLAKE 53 # strom-run (the per-game supervisor) needs a delegated cgroup v2 so it can 54 # mkdir a child cgroup and cgroup.kill the game tree atomically. The greetd 55 # PAM session drops us into a root-owned logind session scope 56 # (user-1011.slice/session-cN.scope) that is NOT delegated, so strom-run dies 57 # with "could not create cgroup (Permission denied)" and the game never 58 # launches. Re-parent into a delegated transient scope under the user manager 59 # (user@UID.service, which logind DOES delegate). Wait for the user bus first: 60 # on boot the PAM session opens slightly before the user manager's bus socket. 61 rd="''${XDG_RUNTIME_DIR:-/run/user/$(id -u)}" 62 for _ in $(seq 1 50); do 63 [ -S "$rd/bus" ] && break 64 sleep 0.2 65 done 66 # Relaunch whenever the couch launcher exits (gamepad B / Esc) so the kiosk 67 # never drops to a blank screen. The loop runs inside the delegated scope so 68 # every game inherits a writable cgroup; sway stays up (the launcher is just 69 # one of its clients) across relaunches. 70 # 71 # setpriv --ambient-caps=-all: the login session may carry an ambient 72 # capability (e.g. cap_wake_alarm) that every child inherits. bwrap refuses 73 # to start when it sees capabilities in its permitted set without being 74 # setuid ("Unexpected capabilities but not setuid, old file caps config?"), 75 # which instant-crashes every sandboxed game. Drop the ambient set for the 76 # whole launcher tree so bwrap (and thus each game) starts clean. 77 exec ${pkgs.systemd}/bin/systemd-run --user --scope -p Delegate=yes \ 78 --quiet --collect -- \ 79 ${pkgs.util-linux}/bin/setpriv --ambient-caps=-all \ 80 ${pkgs.bash}/bin/bash -c 'while true; do 81 ${config.nix.package}/bin/nix run "$STROM_FLAKE#scripts.launcher" 82 sleep 2 83 done' 84 ''; 85 86 # Bare wlroots kiosk: no window chrome, every toplevel fullscreen, no idle 87 # blanking. Its whole reason to exist over cage is that it exposes the wlroots 88 # protocols each game's nested gamescope needs for its wayland backend (see 89 # the top-of-file note). 90 sway-kiosk = pkgs.writeText "sway-kiosk.conf" '' 91 default_border none 92 default_floating_border none 93 gaps inner 0 94 gaps outer 0 95 # Fullscreen every toplevel: the launcher grid and each game's gamescope. 96 for_window [app_id=".*"] fullscreen enable 97 for_window [class=".*"] fullscreen enable 98 # No swaybar / no swayidle -> no bar, no DPMS blank (mains-powered kiosk). 99 exec ${strom-session} 100 ''; 101in 102{ 103 # Dedicated, unprivileged kiosk user. Gamepad input comes through evdev 104 # (input group), audio through the system-wide pipewire socket (pipewire 105 # group), and the games need video/audio like any local player. 106 users.users.strom = { 107 isNormalUser = true; 108 extraGroups = [ 109 "video" 110 "audio" 111 "input" 112 "pipewire" 113 ]; 114 }; 115 116 # Let the main user become `strom` without a password. Everything that makes 117 # this kiosk a kiosk belongs to that account and is unreachable from outside 118 # it: sway owns seat0, XDG_RUNTIME_DIR is 0700, the pad's evdev nodes are 119 # ACL'd to strom (js0 alone is world-readable, and SDL2 does not use it), and 120 # /home/strom holds both the game state and the /home/strom/strom checkout the 121 # launcher resolves STROM_FLAKE from. So testing a game the way a player 122 # actually meets it - on the TV, with the pad - means being strom. 123 security.sudo.extraConfig = '' 124 ${mainUser.name} ALL=(strom) NOPASSWD: ALL 125 ''; 126 127 # Kiosk autostart: greetd autologins the strom user on tty1 into sway, which 128 # runs the couch launcher as its sole fullscreen client. default_session 129 # re-runs the same session if sway ever exits. 130 services.greetd = { 131 enable = true; 132 settings = 133 let 134 session = { 135 command = "${pkgs.sway}/bin/sway --config ${sway-kiosk}"; 136 user = "strom"; 137 }; 138 in 139 { 140 initial_session = session; 141 default_session = session; 142 }; 143 }; 144 145 # The panel comes up at ~1% backlight, unreadable for a couch setup. Ship 146 # brightnessctl + its udev rules (chgrp backlight to the video group, g+w) so 147 # any video-group user (strom, lass) can adjust it without root, e.g. 148 # `brightnessctl set 100%` / `brightnessctl set 50%`. 149 environment.systemPackages = [ 150 pkgs.brightnessctl 151 ]; 152 services.udev.packages = [ pkgs.brightnessctl ]; 153 154 # Force the backlight to maximum on every boot. Ordered after 155 # systemd-backlight, which would otherwise restore the last (dim) saved level. 156 systemd.services.max-brightness = { 157 wantedBy = [ "multi-user.target" ]; 158 after = [ "systemd-backlight@backlight:amdgpu_bl1.service" ]; 159 serviceConfig = { 160 Type = "oneshot"; 161 ExecStart = "${pkgs.brightnessctl}/bin/brightnessctl set 100%"; 162 }; 163 }; 164 165 # Xbox Wireless Controllers (Bluetooth). xpadneo for correct rumble/axis 166 # mapping; the two bluez tweaks + disable_ertm are what make Xbox pads 167 # actually bond (without disable_ertm they fail with AuthenticationFailed). 168 # Bluetooth itself (adapter + powerOnBoot) already comes from 169 # configs/pipewire.nix. Pair pads with bluetuith (also from pipewire.nix). 170 hardware.xpadneo.enable = true; 171 # Xbox One/Series controllers pair over Bluetooth only with L2CAP ERTM off. 172 boot.extraModprobeConfig = "options bluetooth disable_ertm=1"; 173 hardware.bluetooth.settings.General = { 174 # JustWorksRepairing lets bluez accept fresh pairings without a manual 175 # remove; Privacy = device pins a static host address so the controller's 176 # bond key survives RPA rotation. 177 JustWorksRepairing = "always"; 178 Privacy = "device"; 179 # Keep page scan always on so a bonded pad reconnects promptly when powered 180 # back on (otherwise bonded pads bond but never re-link). Fine on a 181 # mains-powered kiosk. 182 FastConnectable = true; 183 # In this busy-RF LAN environment the cache fills with hundreds of stray 184 # BLE devices; evict non-bonded ones ~30s after they leave range so they 185 # do not pile up and saturate the adapter. 186 TemporaryTimeout = 30; 187 }; 188 189 # Persistent JustWorks pairing agent. Xbox pads pair via JustWorks, and on 190 # reconnect a pad whose bond went stale re-initiates pairing. bluez needs a 191 # registered agent to auto-confirm that; bluetuith only provides one while you 192 # are actively pairing in it, so an autonomous re-pair hits "No agent 193 # available for request type 2" and the link drops. Keep a NoInputNoOutput 194 # agent registered at all times so pairing/re-pairing just works. 195 systemd.services.bt-agent = { 196 wantedBy = [ "multi-user.target" ]; 197 after = [ "bluetooth.service" ]; 198 requires = [ "bluetooth.service" ]; 199 serviceConfig = { 200 ExecStart = "${pkgs.bluez-tools}/bin/bt-agent -c NoInputNoOutput"; 201 Restart = "always"; 202 RestartSec = 2; 203 }; 204 }; 205}